Thứ Hai, 17 tháng 7, 2017

Elevation control


The main reason I put the previous experiments on hold is that one of the major goals for the current project is for the game/level designers to have some control over the procedural generation. This week I experimented with a sketching tool that lets you draw mountains and coastlines.







It ended up being a fairly simple algorithm that's fun to play with.
The demo works on touch devices too.


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